Search results for " usability"

showing 10 items of 52 documents

Teaching clinical reasoning and decision-making skills to nursing students: Design, development, and usability evaluation of a serious game

2016

Background\ud \ud Serious games (SGs) are a type of simulation technology that may provide nursing students with the opportunity to practice their clinical reasoning and decision-making skills in a safe and authentic environment. Despite the growing number of SGs developed for healthcare professionals, few SGs are video based or address the domain of home health care.\ud \ud Aims\ud \ud This paper aims to describe the design, development, and usability evaluation of a video based SG for teaching clinical reasoning and decision-making skills to nursing students who care for patients with chronic obstructive pulmonary disease (COPD) in home healthcare settings.\ud \ud Methods\ud \ud A prototy…

020205 medical informaticsPluralistic walkthroughCognitive walkthroughComputer scienceClinical Decision-MakingHealth Informatics02 engineering and technologyUsability labPulmonary Disease Chronic ObstructiveUser-Computer Interface03 medical and health sciencesNursingHeuristic evaluationUsability engineering0202 electrical engineering electronic engineering information engineeringHumansLearningWeb usabilityMotivation030504 nursingbusiness.industryTeachingEducation Nursing BaccalaureateUsabilityUsability goalsVideo GamesStudents NursingClinical CompetenceCurriculumEducational Measurement0305 other medical sciencebusinessInternational Journal of Medical Informatics
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Usability and acceptability assessment of an empathic virtual agent to prevent major depression

2016

In Human-Computer Interaction, the adaptation of the content and the way of how this content is communicated to the users in interactive sessions is a critical issue to promote the acceptability and usability of any computational system. We present a user-adapted interactive platform to identify and provide an early intervention for symptoms of depression and suicide. In particular, we describe the work performed to assess users' system acceptability and usability. An empathic Virtual Agent is the main interface with the user, and it has been designed to generate the appropriate dialogues and emotions during the interactions according to the detected user's specific needs. This personalizat…

020205 medical informaticsPluralistic walkthroughComputer science02 engineering and technologyTheoretical Computer ScienceUsability lab03 medical and health sciences0302 clinical medicineArtificial IntelligenceHuman–computer interactionHeuristic evaluationacceptabilityemotional virtual agent0202 electrical engineering electronic engineering information engineeringAdaptation (computer science)Web usabilityInteractive systems engineeringbusiness.industryUser modelingUsabilityHuman-computer interaction030227 psychiatryuser-adapted sessionsusabilityComputational Theory and MathematicsControl and Systems EngineeringFISICA APLICADAbusiness
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Adaptive inputs in an interface for people with Dyskinetic Cerebral Palsy: Learning and usability

2016

This study concerns the difficulty in accessing computers faced by people with Dyskinetic Cerebral Palsy (DCP). Thus diminishing their opportunities to communicate or learn. This population usually needs an alternative input human-computer interface (HCI). The paper presents an alternative multimodal HCI that incorporates a head-mounted interface and superficial electromyography sensors (sEMG). The aim of the study is to assess the usability and the suitability of these two HCI devices. Six non-disabled subjects and ten subjects with DCP participated in the iterative process in which each test follows an improvement of an input. The results indicated that for both systems, the improvements …

030506 rehabilitationEngineeringInterface (computing)INGENIERIA MECANICAHealth Informaticsdyskinesia usabilitymotor disordersCerebral palsy03 medical and health sciences0302 clinical medicinesEMGHuman–computer interactionAssistive technologyassistive technologymedicineuser-adaptationSimulationhuman-machine interactionbusiness.industryRehabilitationUsabilitymedicine.diseaseinertial sensorsAugmentative and alternative communicationHuman machine interactionaugmentative and alternative communicationCerebral palsy0305 other medical sciencebusiness030217 neurology & neurosurgeryDyskinetic cerebral palsy
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Efficacy of an internet-based psychological intervention for problem gambling and gambling disorder: study protocol for a randomized controlled trial

2021

Gambling Disorder is a prevalent non-substance use disorder, which contrasts with the low number of people requesting treatment. Information and Communication Technologies (ICT) could help to enhance the dissemination of evidence-based treatments and considerably reduce the costs. The current study seeks to assess the efficacy of an online psychological intervention for people suffering from gambling problems in Spain. The proposed study will be a two-arm, parallel-group, randomized controlled trial. A total of 134 participants (problem and pathological gamblers) will be randomly allocated to a waiting list control group (N = 67) or an intervention group (N = 67). The intervention program i…

A ActionDGOJ Directorate General for the Regulation of GamblingCIDI Composite International Diagnostic InterviewPA Positive AffectSPIRIT Standard Protocol Items Recommendations for Interventional TrialsefficacyPsychological interventionMotivational interviewingGE Gambling ExpectanciesDSM-IV Diagnostic and Statistical Manual of Mental Disorders Fourth EditionOASIS The Overall Anxiety Severity and Impairment Scalelaw.inventionDERS Difficulties in Emotion Regulation ScaleRandomized controlled triallawPANAS The Positive and Negative Affect SchedulePsychologyRCT Randomized Controlled TrialUPPS-P The Short UPPS-P Impulsivity ScaleICD-10 International Statistical Classification of Diseases and Related Health Problems 10th RevisionCognitionT58.5-58.64GRCS-S Gambling-Related Cognitions ScalePC Predictive ControlBF1-990EDBs Emotion Driven BehavioursC ContemplationGSEQ Gambling Self-Efficacy QuestionnaireDSM-5 Diagnostic and Statistical Manual of Mental Disorders Fifth EditionAnxietyAddicció a Internetmedicine.symptomMI Motivational InterviewingPsychologyJocs per ordinadorM Maintenancemedicine.medical_specialtyemotion regulationG-SAS The Gambling Symptom Assessment ScaleEMA Ecological Momentary AssessmentODSIS The Overall Depression Severity and Impairment ScaleEfficacyWL Waiting ListIC Illusion of ControlIB Interpretative BiasMFS Monitoring Feedback and SupportCBTHealth InformaticsInformation technologyCBT Cognitive Behavioral TherapyImpulsivityCONSORT-EHEALTH Consolidated Standards of Reporting Trials of Electronic and Mobile Health Applications and Online TelehealthISG Perceived Inability to Stop GamblingQuality of life (healthcare)URICA The University of Rhode Island Change Assessment ScaleIntervention (counseling)medicineGD Gambling DisorderSCID-P The Structured Clinical InterviewPsychiatryQLI Quality Life IndexInternetEmotion regulationFull length ArticleSUS System Usability ScalegamblingEMI Ecological Momentary InterventionMINI Mini International Neuropsychiatric InterviewGI Gambling history interview and current gambling situation and related variables assessmentNA Negative AffectGamblingNODS NORC DSM-IV Screen for Gambling ProblemsPFIs Personal Feedback InterventionsDSM-III-R Diagnostic and Statistical Manual of Mental Disorders 3rd Edition RevisedHADS Hospital Anxiety Depression ScaleinternetP Precontemplation
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Usability and Trust in E-Banking

2007

This study assessed the role of usability in trust of e-banking services. A questionnaire was administered to 185 Italian undergraduate working students who volunteered for the experiment (M age = 30.5 yr., SD = 3.1). Participants were differentiated on computer ability (Expert, n=104; Nonexpert, n = 81) and e-banking use (User, n = 93; Nonusers, n = 92). Analysis showed that the website usability of e-banking services did not play a very important role for the User group. Instead, institution-based trust, e.g., the trust in the security policy of the Web merchant, customers, and the overall trust of the bank were the crucial factors in the adoption of e-banking. © Psychological Reports 200…

AdultMaleSettore M-PSI/01 - Psicologia GeneraleEconomicse-banking e-banking servicesInternet privacyTrustSecurity policyRisk AssessmentUser groupHumansStudentsWeb usabilityComputer SecurityGeneral PsychologyInternetAttitude to Computersbusiness.industryData CollectionFraudE bankingUsabilityItalyInstitution (computer science)FemalePsychologybusinessPsychological Reports
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A framework to identify primitives that represent usability within Model-Driven Development methods

2014

Context: Nowadays, there are sound methods and tools which implement the Model-Driven Development approach (MDD) satisfactorily. However, MDD approaches focus on representing and generating code that represents functionality, behaviour and persistence, putting the interaction, and more specifically the usability, in a second place. If we aim to include usability features in a system developed with a MDD tool, we need to extend manually the generated code. Objective: This paper tackles how to include functional usability features (usability recommendations strongly related to system functionality) in MDD through conceptual primitives. Method: The approach consists of studying usability guide…

Cognitive walkthroughPluralistic walkthroughComputer scienceUsabilityUsability inspectionBIBLIOTECONOMIA Y DOCUMENTACION02 engineering and technologycomputer.software_genreHuman–computer interactionSoftware_SOFTWAREENGINEERING020204 information systemsHeuristic evaluationUsability engineering0202 electrical engineering electronic engineering information engineeringWeb usabilityInformáticaModel-Driven Developmentbusiness.industry020207 software engineeringUsabilityComputer Science ApplicationsUsability goalsConceptual modelData miningbusinesscomputerLENGUAJES Y SISTEMAS INFORMATICOSSoftwareInformation Systems
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A Proposal for Modelling Usability in a Holistic MDD Method

2014

Holistic methods for Model-Driven Development (MDD) aim to model all the system features in a conceptual model. This conceptual model is the input for a model compiler that can generate software systems by means of automatic transformations. However, in general, MDD methods focus on modelling the structure and functionality of systems, relegating the interaction and usability features to manual implementations at the last steps of the software development process. Some usability features are strongly related to the functionality of the system and their inclusion is not so easy. In order to facilitate the inclusion of functional usability features from the first steps of the development proc…

Cognitive walkthroughPluralistic walkthroughbusiness.industryComputer scienceUsabilityConceptual model (computer science)Usabilitycomputer.software_genreModel-driven developmentSoftware development processHeuristic evaluationUsability engineeringConceptual modelData miningbusinessSoftware engineeringcomputerComponent-based usability testingLENGUAJES Y SISTEMAS INFORMATICOSSoftware
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Touch or touchless?:Evaluating usability of interactive displays for persons with autistic spectrum disorders

2019

Interactive public displays have been exploited and studied for engaging interaction in several previous studies. In this context, applications have been focused on supporting learning or entertainment activities, specifically designed for people with special needs. This includes, for example, those with Autism Spectrum Disorders (ASD). In this paper, we present a comparison study aimed at understanding the difference in terms of usability, effectiveness, and enjoyment perceived by users with ASD between two interaction modalities usually supported by interactive displays: touch-based and touchless gestural interaction. We present the outcomes of a within-subject setup involving 8 ASD users…

Computer scienceAutismInteractive displaysSpecial needsContext (language use)02 engineering and technologyInteractive displaystouchless interfaces mid-air gestures touch autism usability evaluation interactive displaysHuman–computer interaction0202 electrical engineering electronic engineering information engineeringmedicine0501 psychology and cognitive sciencesUsability evaluation050107 human factorsSettore ING-INF/05 - Sistemi Di Elaborazione Delle Informazioni020203 distributed computingModalitiesModality (human–computer interaction)Settore INF/01 - Informaticabusiness.industry05 social sciencesUsabilitymedicine.diseaseMid-air gesturesTouchTouchless interfacesAutismUser interfacebusiness
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Scientific Production on Web Usability

2016

Scientific literature on Web usability is presented by the bibliometric analysis of published Science and Scopus database articles available on the Web. We analyzed the productivity, temporal distribution and scientific production by authors, institutions, countries and journals. There has been a growing trend in the number of articles published, confirming the consolidation and progress in web usability research.

Computer sciencebusiness.industry05 social sciencesScientific productionUsabilityScientific literature050905 science studiesData scienceWorld Wide WebConsolidation (business)0509 other social sciences050904 information & library sciencesbusinessGeneralLiterature_REFERENCE(e.g.dictionariesencyclopediasglossaries)Web usabilityProceedings of the XVII International Conference on Human Computer Interaction
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Investigating technical and pedagogical usability issues of collaborative learning with wikis

2012

Published version of an article in the journal: Informatics in Education : an International Journal. Wikis have been recently promoted as tools that foster collaborative learning. However, there has been little research devoted to the criteria that are suitable to address issues pertinent to collaborative learning. This paper proposes a set of criteria to explore technical and pedagogical usability issues of collaborative learning with wikis. The criteria are then used to evaluate students’ collaborative writing activities. The units of study are wikis that groups of students developed collaboratively using MediaWiki. This paper also reports on technical and pedagogical implications for the…

Cooperative learningCollaborative writingGeneralLiterature_INTRODUCTORYANDSURVEYComputer scienceTeaching methodcollaborative learningpedagogical usabilityEducationMediaWikiInformationSystems_GENERALcollaborative writingPedagogyMathematics educationComputingMilieux_COMPUTERSANDEDUCATIONGeneralLiterature_REFERENCE(e.g.dictionariesencyclopediasglossaries)VDP::Social science: 200::Education: 280::Subject didactics: 283lcsh:LC8-6691lcsh:Special aspects of educationbusiness.industryCommunicationCollaborative learningUsabilityTeacher educationComputer Science ApplicationsPeer reviewwikitechn- ical usabilityInformaticsbusiness
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